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Download 0 ad game1/8/2024 This faction represents the Maurya Empire in India. With a wide selection of units and siege engines, Macedonians are well suited to creative tactics and strategy - especially combined arms. Perhaps one of the best known conquerors of nations, Alexander's legacy remained around for some time even under new kingdoms headed by his former generals. The Macedonians are a Greek faction originating from northeastern Greece around the Haliacmon valley over time they came to expand and dominate Thrace and Illyria, and then under Alexander the Great went on conquer much of the known world traveling as far as India before dying of fever and forever cementing the influence of Greek culture throughout the contemporary known world. They have access to pyramids, which improve their City Center influence, and the Great Temple of Amon, which grants new units and technologies, and can also recruit elephants, siege towers and even Nuba mercenaries. The Kushite civilization is situated in modern Sudan, and starts any standard game with an additional healer. Toledo steel grants them superior metal weaponry. A number of their ranged units also have the unique ability to fire flaming missiles. Their foot units are some of the fastest and most rapid-firing in the game, particularly their Balearic Slingers. The Iberians were fathers of the art of guerrilla warfare, capable of lightning strikes against an opponent and withdrawing before he can mass an offensive. They also start a standard match with 1 Minister, a unique unit that boosts the efficiency of buildings and units, and have access to the Imperial Court building, which trains additional Ministers.įun fact: the Han were born as the starting civilization of the Rise of the East mod (then evolved in Terra Magna) and then included in Delenda Est, before being integrated in the official game. This faction has access to both infantry and cavalry crossbowmen, and like the Persians and Indians, it has a +10% population cap bonus for massive armies. This faction represents the Han dynasty of China (206 BC - AD 220). Their special units include heavy cavalry, heavy infantry and a special rotary mill that can improve farm production. They are similar to the Britons, but have slightly divergent specialty focused more heavy shock tactics. The Gauls represent the Celtic tribes of Continental Western Europe which currently encompasses most of modern day France during the times before the Roman conquest. After gaining independence from Tyre, Carthage soon became a formidable force in the western Mediterranean, eventually taking over much of North Africa and modern-day Spain and becoming an economic powerhouse. ![]() The Carthaginians, or Punics, were an ancient civilization centered on the Phoenician city-state of Carthage, located outside what is now Tunis, Tunisia. Their special units include Chariots, powerful heavy infantry, long swordsmen and war dogs, which can be useful for not only hunting, but also in combat. ![]() They are similar to the Gauls, but have slightly divergent specialty. The Britons represent the celtic tribes of the British Isles around or before the times of Roman conquest. As the forebearers of Athenian democracy and philosophy, they are least war driven of all the Hellenistic factions - although the combination of their economic and military potential makes them very formidable with a selection of units. The Athenians represent the City-State of Athens and the allies influenced by them. 3.1 Terra Magna (formerly Rise of the East).No reason why selecting a map needs to be so complicated. Set the game mode first, then only show maps for that game mode. I have no idea if what I'm selecting is what I'm actually playing half the time. Usability wise, the whole, demo, campaign, skirmish, sandbox selection needs a complete overhaul. These three basic things I believe would improve game play dramatically and reduce complexity. ![]() Create a single place to research new technologies, rather than every single building needing to be researched individually. Barracks, cavalry, artillery, and maybe keep the civic center to produce civilian units/builders.ģ. Reduce the number of buildings that produce units. Not females can build these things and males can build other things.Ģ. Designate one type of unit that can build ALL the things. Different units build different things.Ī few suggestions to make gameplay smoother/easier:ġ. Too many buildings with unknown purposes. You spend more time on building, troop, and resource management than actually warring. First, I'd like to say that this game could have potential, but in its current state, entirely too complicated.
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